Ny typ av karta med floder, högre berg (vad jag hört ryktas)

Vad som kommer enligt notch:
NPC byar
bättre pvp system.
runt 40 nya items

crysis graphic som inte kostar någe prestanda.... lurad haha du gick påre.... eller?
 
Tack för svaren men jag menade vad kommer hända med serven nu när allt nytt kommer det kanske blir lite strull eller så med allt det nya så undrar bara det ;)
 
Ingen aning, men jag har hört att kanterna av maps typ kommer bli förstörda, samt att det är synd att inte ha allt det nya som kommer i world generation.
 
"Adventure Update"
Known as the "Adventure Update", meant to flesh out the game a bit and make exploration and combat more rewarding.[1][2] Note that this is not Adventure Mode.[3][4]
Fixes and Changes:
Shift+Click on items will work correctly.[5]
Labels for items will be added.[6]
Redstone circuits not working after /time set x glitch going to be fixed in SMP.[7]
User placed leaf blocks won't decay.[8]
Clouds won't go through buildings anymore.[9][10]
Rain and snow will now render faster.[11]
Cloud movement syncs with the time.[12]
Ghast attack sounds will be fixed in SMP.[13]
Skeletons now hold full-size bows.[14] (found at 7:00)
Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Features:
At least 9 new crafting recipes.[15]
Brick Slabs[16]
Brick Stairs[17][18]
Stone Brick Slabs[16]
Stone Brick Stairs[17][18]
Fence Gates [19]
Either tables, or the ability to place pressure plates on fences.[12](around 19:55 in)
Different game modes.[20]
Creative mode.[12] (around 3:10 in)
Flying in Creative mode.[12][21]
Able to change time quickly and easily [12] (around 6:00 in) Note:Notch is in debug mode[12](around 5:36 in)
You will get unlimited resources in Creative mode [12] (around 11:20 in)
A new screen, the Unlimited Item Selection screen [22]
"At least three new mobs"[23]
New Enderman mob.[24][25]
They take damage from water.[12] (around 32:10 in)[21]
They emit black smoke particles.[21]
New Silverfish mob.[12] (around 13:10 in)
Very rare.[12] (around 13:10 in)
Will spawn rarely when mining a block.
New Blue Spider mob.[26]
They spawn in Abandoned Mine Shafts.[27]
Their attacks are venomous.
Have a unique mob spawner.
Zombies drop a new item instead of feathers,[28][29] Rotten Flesh.[12] (around 11:40 in)
New features in the terrain generator; things which will only appear in new worlds/chunks[30]
Optional[31] NPC Villages[32] with farms[33] and "town borders".[34][35]
Possibility of players to "claim" land in villages.[36]
Wells for villages.[37]
Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Furnaces, Iron Bars, Black Wool, and Pressure Plates.[12] (around 3:50 - 4:30; 19:30 - 20:00)
Contain "Smithies"[38]
Underground Ravines including canyons on the surface and ledges to walk on.[39][40][41](about 24:00 in)
Strongholds[42], consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.[43] (names unconfirmed)
Abandoned Mine Shafts.[12] (around 13:55 in)[41] (about 25:55 in)
Naturally found Cobweb.[12] (around 13:55 in)
Totally new, fractal-based[44] biome code.[45]
7 new biomes.[12] (around 24:25)
New "Mushroom biome".[46] which will include Huge Mushrooms, both brown and red.[47]
Rivers flowing through/in between biomes.[48]
Ocean Biomes, that are deeper and larger than before.[49]
Mountain biomes.[12] (around 29:15)
Possibly new swamp and rainforest biomes.
Possible Volcanoes.[12] (around 22:00)
Larger Biomes.[50]
New combat Mechanics.[32]
Hold-to-charge bows.[51]
3 different charged states; takes less than 1 second to fully charge [12] (around 5:05 in)
Fully charged bows causes the player to walk slower [14] (around 5:40 in)
Critical hits:[52]
When the player hits a mob while jumping.
When the bow is fully charged.
Player blocking attack animation and hostile mob attack animations, possibly more player animations.[53][54]
Block "stance".[21]
New farming options, more interesting farming.[23][52][55]
This could be the Cocoa Bean tree Jeb was talking about.[32]
Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.[56]
Melon Seeds.
Pumpkin Seeds.
Animal breeding.[57]
New Food System:
There is now a food meter.[58][59]
Food no longer heals directly but indirectly.[58]
If the food meter is above a certain point, heals about every 5 seconds.[12] (around 31:00)
The food meter is possibly optional since Notch has said that it will be possible to play without food.[59]
Food will be stackable.[60][61][62]
Food takes 1.6 seconds to consume.[58]
There is now a food eating animation.[12][58][63] (around 5:30 in)
There will most likely be sound effects for consuming food.[63]
5 new food items.[64]
Cooked Chicken.[65]
Raw Chicken.[66]
Raw Beef and Steak.[62][67][68]
Melon Slices.[69]
Cooked Porkchops have a different texture.[62]
New achievements:
Kill a skeleton with an arrow at 50 meters.[70]
Possibly attempting Shoot the Moon with an arrow.[71]
Sprinting: By double pressing the forward button, the player will move faster.[72]
Sprinting will have a drawback, such as depleting your food bar.[72]
Hitting a mob while sprinting sends them flying[73] about 8 blocks[12] (around 7:50 in)
Glass Panes.[74]
Can be mined and picked up without breaking.[75] (about 1:45 in)
Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.[76]
Arrows will get stuck on mobs when they hit.[77]
Vine (Ivy) blocks.[78]
Graphics / UI / Audio:
New improved lighting — day/night cycles will not require chunk updates.[79] Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[80]
Warmer light from torches.[81]
Moonlight is blue.[12]
New texture for Moss Stone.[82]
Sliders for field of view and gamma in video options.[83][84][85]
Redesigned HUD, including two new features, food and experience bars.[86]
Killing a mob gives you tiny flashing Experience Orbs that add to your experience.[12] (around 19:35)
New launcher.[87][88]
Possibly a web Applet launcher.[89]
A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.[90][91]
New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.[92]
New particle effects.[93]
Performing a critical hit on any mob will cause 'sparks' to fly.[12](around 4:45 in)[41](Around 18:54 in)
Explosion particles are now shockwaves instead of smoke.[21][12](about 21:54 in)
The ability to see the world seed when pressing F3.[94]
A new main menu background.[12] (around 2:10 minutes in)
The version in the main menu will be in the lower left, instead of the current upper left.[12] (around 2:10 minutes in)
Multiplayer:
Multiplayer server list.[95][96]
Improved server join screen: The server join screen will feature a list of servers.[97]
Player List - Press tab in multiplayer and player list comes up.[98]
The ability to allow moderators to enter creative mode in SMP.[99]
Modding:
Modding Support.[52]
Including easier changing of the max level (map) height.[100]
 
eftersom det blir uppdelat i två så är det inte alltför långt bort. max tre veckor kanske...
Men sen ska ju bukkit mm hinna uppdateras innan xtralarge följer med.
tre veckor gissar jag då 19/11-11 ska väl spelet släppas.
Och för att hinna dra två versioner innan det, och få till buggfixarna som dessa rellar kommer att ge... Ja, dom behöver komma ganska snart med det nya. :)
 
Killdoing:
@jeb_ Are Villagers (NPCs) going to be in 1.8, or will it be delayed to 1.9? Thanks :)


in reply to ↑

jeb_:
@Killdoing They are unfortunately delayed to 1.9



NOooes
 
ponta_008 sa:
Killdoing:
@jeb_ Are Villagers (NPCs) going to be in 1.8, or will it be delayed to 1.9? Thanks :)


in reply to ↑

jeb_:
@Killdoing They are unfortunately delayed to 1.9



NOooes

NEEEEEEEJ!!! Men byarna kommer att generera i 1.8 väl? Det är väl det att de inte är befolkade :(
 
Tillbaka
Topp